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Highlander

[Steiner]



Weight: 90 tons
Jump Distance: 125 m
Top Speed: 54 Kph
Armor Value: 276 pts
Cost: 100, 950
Loadout: 3 Streak SRM Packs
3 Lasers
2 Machine guns

1 Gauss Rifle
5 LRM Racks
Equipment: 4 Armor
Jump Jets

The Highlander is an older Assault Mech equipped, surprisingly, with jump jets. For decades many Inner Sphere Houses have used the highlander as the backbone of countless mobile assaults. Though slow moving, its jump jets can carry it over almost any obstacle.

Mobility and diverse weaponry give the Highlander an advantage in many battle scenarios, from urban to barren. Jump jets permit quick tactical adjustments against forces stronger in number, and the prospect of a combined laser and short-range missile barrage from one heavily armored Mech quickly complicated enemy strategy.

The Highlander's Gauss Rifle can seriously attenuate sentry or reconnaissance forces before the Mech enters the fray in earnest. The Highlander even handles harassing short-range unit capably with the Machine Gun Array. Few Mech perform so effectively on so many different battlefields.